I'm planning many skills to be used. I have come up with a system that will allow players to have a wide variety of options when beginning a new game. Here are the basics, and I will be expanding as I test each skill to make sure it works the way I would like it to.
Basic skills - Skill names will be changed at a later date
Mechanical lock picking
Electronic lock picking
Terminal Interface - Hacking
Search
Rigging
Repair structure
Demolitions
Swimming
Zero gravity
Salvage
Some skills will use a modified combat interface (screens to come when the graphics are completed) and some skills will have equipment required to use them properly. As I have said before, I intend to focus on exploration and puzzle solving, although combat is scheduled for later.
28 August, 2008
27 August, 2008
New sprites!
26 August, 2008
Preview screens.
25 August, 2008
Evolved skill system!
I managed to convert the combat system to act as an interface for some skills. I think this may be an easier way to focus the game on skill use, puzzle solving, and exploration. Expect some snap shots and artwork to arrive later tonight or tomorrow. I'm working on the artwork and naming scheme to make the combat engine look and act more like a skill test interactive menu. Bear with me because it may take a few tries to get it right.
24 August, 2008
Readying the warehouse.
Getting the kinks worked out so a demo game can be set up. Mostly script integration and skill refinement. I'm working on a new combat type skill system, more to come on that as things progress.
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