28 August, 2008

Skill system layout

I'm planning many skills to be used. I have come up with a system that will allow players to have a wide variety of options when beginning a new game. Here are the basics, and I will be expanding as I test each skill to make sure it works the way I would like it to.

Basic skills - Skill names will be changed at a later date

Mechanical lock picking
Electronic lock picking
Terminal Interface - Hacking
Search
Rigging
Repair structure
Demolitions
Swimming
Zero gravity
Salvage

Some skills will use a modified combat interface (screens to come when the graphics are completed) and some skills will have equipment required to use them properly. As I have said before, I intend to focus on exploration and puzzle solving, although combat is scheduled for later.

27 August, 2008

New sprites!



I forgot Famitsu has a VERY nice sprite creation program. I'm not all that great with sprite creation, although I made a special ZPU sprite from a few parts out of the RTP. I'll add the sprites to the pics so you can take a look.

26 August, 2008

Preview screens.




Just a small look at some of the new pieces I've been working on. I plan to have MANY options for color, logo, and style. Some are originals, some are recolors or reworks from the RTP tileset. I'm shooting for a vast mix of both but I will try for more original pieces.

25 August, 2008

Evolved skill system!

I managed to convert the combat system to act as an interface for some skills. I think this may be an easier way to focus the game on skill use, puzzle solving, and exploration. Expect some snap shots and artwork to arrive later tonight or tomorrow. I'm working on the artwork and naming scheme to make the combat engine look and act more like a skill test interactive menu. Bear with me because it may take a few tries to get it right.

24 August, 2008

Readying the warehouse.

Getting the kinks worked out so a demo game can be set up. Mostly script integration and skill refinement. I'm working on a new combat type skill system, more to come on that as things progress.