28 August, 2008

Skill system layout

I'm planning many skills to be used. I have come up with a system that will allow players to have a wide variety of options when beginning a new game. Here are the basics, and I will be expanding as I test each skill to make sure it works the way I would like it to.

Basic skills - Skill names will be changed at a later date

Mechanical lock picking
Electronic lock picking
Terminal Interface - Hacking
Search
Rigging
Repair structure
Demolitions
Swimming
Zero gravity
Salvage

Some skills will use a modified combat interface (screens to come when the graphics are completed) and some skills will have equipment required to use them properly. As I have said before, I intend to focus on exploration and puzzle solving, although combat is scheduled for later.

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